Profile

Yi-An
Chen

Game Developer & Technical Designer

01 — Bio

I build games, engines, and tools that scale. With a foundation in UE5 and Unity, I specialize in turning complex creative ideas into polished, reliable player experiences — from early prototypes to shipping builds.

My work sits at the intersection of technical precision and creative direction: procedural systems, cinematic animation pipelines, and gameplay mechanics that feel inevitable once you play them.

02 — Skills
Engine & Systems
  • Unreal Engine 5
  • Unity / C#
  • C++ Gameplay Systems
  • Blueprint Visual Scripting
  • Procedural Content Generation
Design & Art
  • Level Design
  • Material & Shader Authoring
  • Cinematic Sequencer
  • Pixel Art & 2D Animation
  • VFX / Particle Systems
Production
  • Gameplay Prototyping
  • Performance Optimization
  • Cross-platform Builds
  • Version Control (Git / Perforce)
  • Technical Documentation
03 — Timeline

2026

Mysteroid

Procedural planet systems inside a high-fidelity UE5 pipeline. Quaternion-based gravity, PCG terrain, and modular C++ architecture.

UE5 C++ PCG

2025

Whispered Paws

Noir atmosphere meets technical precision. Modular Blueprint workflows, dynamic material switching, and immersive first-person level design.

UE5.3 Blueprint Materials

2025

Nissan GT-R (R-35)

Cinematic animation reel with BPM-locked audio-visual sync, advanced material workflows, and UE5 Sequencer.

UE5 Sequencer BPM Sync

2025

Raccoon Run

Pixel-runner with highly tuned movement physics, procedural difficulty scaling, and hand-crafted sprite animation in Unity.

Unity C# Pixel Art

Let's Build
Something.

Get in Touch