Professional Game Developer Portfolio Showcase

Raccoon Run

A modern pixel-art endless runner built with an urban night aesthetic, procedural level rhythm, and responsive jump physics tuned for smooth frame pacing.

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The Dino-Inspiration Split

Classic Baseline

Chrome Dino

Minimal silhouettes, flat desert contrast, and straightforward hazard timing.

Level Up Evolution
New Iteration

Raccoon Version

Parallax city depth, adaptive obstacle spacing, and precision jump arcs.

Core Mechanic Grid (Level Design)

Obstacles

Pixel trash cans, hydrants, and signs are spawned with weighted procedural cadence.

Foreground

Street debris and curb segments move at varied speed multipliers for depth cues.

Background

Neon skyline and rooftop patterns provide atmospheric motion without visual clutter.

Protection Mechanism Visualization

SafeZone = clamp(d(obstacle, hazard) - margin, 0, max) Collision Protected Interval Trash Can Hydrant

Difficulty Curve

Run Progress Performance / Distance d = v_0 t - 1/2 g t^2 v_0 increases with obstacle tempo Frame Rate Stability Jump Distance Physics

Art Gallery

Dino Baseline Section

Chrome Dino baseline animation
Dino.gif
Reference

What this explains

This section documents the baseline pacing and silhouette simplicity used as a benchmark before expanding mechanics.

Raccoon Run Animation Section

Raccoon Run animation
RaccoonRun.gif
Character

What this explains

This section covers run cycle readability, frame cadence, and motion clarity under increasing gameplay speed.

Obstacle Sheet Section

Raccoon Run obstacle sheet
obstacle.jpg
Level Design

What this explains

This section explains obstacle taxonomy and how each shape contributes to jump timing variety.

Enemy Sheet Section

Raccoon Run enemy sheet
enemy.jpg
Threat Readability

What this explains

This section details enemy visual cues, contrast priorities, and reaction windows for fair challenge.

Foreground Layer Section

Raccoon Run foreground background layer
fore_background.jpg
Parallax

What this explains

This section explains depth illusion through foreground speed multipliers and composition-safe scrolling.

All Sprites Sheet Section

Raccoon Run all sprites sheet
AllSprites.jpg
Asset Library

What this explains

This section presents the full sprite set and the consistency rules for silhouette, spacing, and palette control.

Level Design Preview Section

Raccoon Run level design preview
level_design.gif
Flow

What this explains

This section breaks down lane rhythm and spacing patterns used to shape player momentum.

Protection Mechanism Section

Raccoon Run protection mechanism diagram
protect_mechanism.png
Safety Logic

What this explains

This section describes safe-zone calculation logic that prevents impossible obstacle-hazard combinations.

Difficulty and Speed Section

Raccoon Run difficulty and speed chart
difficulty_and_speed.png
Tuning Curve

What this explains

This section explains acceleration scaling and balance decisions that keep late-run challenge readable.